Monday, 30 October 2017

Little Straight-Jacket Devil


Hey Everyone! Welcome back!

Well, I'll admit that this week, rather than working on much of my own plans, or doing freelance work, my body decided to instead be mean to me and I've spent most of this week battling with flu. Yay me! While I'm used to getting colds now and then, flu was definitely a different kettle of fish, let me tell you. While I'm recovering somewhat now, I've still been tiring very quickly. It's my hope that I'm over the worst anyway, because believe me, I'm getting sick and tired of being....well, sick and tired. lol.

Perhaps, rather than looking at my art work, I should do a post purely dedicated to cold and flu symptom treatments since that's literally all that got me through this week. But I digress.

I did manage to do a bit of work towards the sketch that I showed last time, though I am currently working on deciding what colours might work for the character. My first colour attempts made the character very grey scale. On the one hand, this could work for me if I wanted to go for that kind of feeling to it (and there are times when grey scale really does work with art styles!) but it did also make the character a little washed out. It could, however, work if I go back to the slightly different art style I had for the character (I'll go through my various designs for him next time)

For this time, however, I wanted to see if I could add at least a little colour to him. So far, this is one that made him the least washed out without taking away from the straight-jacket theme, though I will show a few other versions another time if I move away from a white coloured jacket to something more 'tan'.

The little 'wing' thing was mostly just me playing around rather than an actual 'wing' for the character. (He does actually have wings, just less cartoony. I'm still partly deciding if I wanted to go for feathers or bat like for him as both could work in terms of story and aesthetically. Originally he was also going to be paler skinned, but it made him look somewhat washed out.

Another colour idea I'm toying with is to reverse the colours somewhat, giving him a dark coloured outfit with pale belts and straps, which could also work, though it might take away from the straight jacket feel to the outfit. It is a thought, however. If that was the case it might give me a little more room to play, colour wise.

Of course, if anyone has any suggestions, I'll be happy to hear them!

I'm sorry that this isn't a particularly long one this time. I'll be doing my best to get back to good health again! Hopefully if I do, I'll be able to actually do some better quality art for you all. For now, back to dosing myself up with cold and flu medicines and drinking lots of water and herbal teas!

Until next time!

Tara


Monday, 23 October 2017

Hey, Hello, Hi!



Hey everyone! Welcome back!

So I've been a bit on the busy side lately. I mentioned it on my twitter, but in case anyone missed it, I had been doing some freelance work for the past couple of weeks and so I wasn't really able to focus on my own personal projects. Because of this I thought the very small blog post I would have given would have been a little on the boring side and as such decided to save it until I was finished.

As it is, I'm currently back from the freelance job and as such I should be capable of bringing you guys some more art once again now I have the time to focus on my own personal projects once again. Despite this, I want to say sorry for leaving you all hanging and thank you for being patient with me! :)

While I didn't really get much of anything done, I have at least done a sketch of something I'm going to be working on, however, so if nothing else, I'll at least give you a peak at what I'll be doing. :)


If nothing else, the buckles will likely kill me. lol. But anyway, this is a character from one of my story ideas which I came up with around the time I had to pick 6 ideas to base one of my comics on. Since it's pretty close to Halloween, it seemed fitting to do a few doodles if nothing else. This character is from the same story that the hex doll picture is from, though currently in a less threatening form. His outfit was based somewhat on a straight jacket, hence the large amounts of buckles and 'restraints'. As for the character himself....well, essentially he is from a story I call 'Devil Contract'. As such it might be fairly easy to consider what this character might be when he is looking slightly less human.

I'll admit, buckles aside, I do like to draw this character quite a bit, to be honest, alongside the hex doll, so I might draw up a few concepts to share with everyone as well. I'd be nice to draw him a bit and maybe look at earlier concepts of him as well.

Sorry for this being a bit of a short one. I hope to give you guys a lot more progress in the next one!

Until next time!

Tara


Monday, 9 October 2017

Return of the Mascot!



Hey everyone! Welcome back!

So, since it is 'Inktober', I decided that this month I would be making vaguely 'halloweeny'. So, to start off all of that (since I started this whole thing a little late, admittedly) I decided the first of my Halloween images should be that of my mascot, Luphin. As you may or may not have seen in the past, I have drawn Luphin in various holiday images, such as for Valentines Day, Easter and Christmas, but for some reason, I had never actually done one for Halloween. Seemed like as good a time as any to finally rectify that! :)

For those who might not have been there during Luphin's conception, you may be wondering what on earth I'm talking about. Well, Luphin originally came into being as a bit of an in joke between myself and a friend. It mainly involved a toy I bought at a convention - a mochi cat. Now, I'm not sure if that was the actual name of the item, but it kinda reminds me of mochi with cat expression, ears, tail and tiny stubby feet. It was after the convention that I was joking about how on earth it would move, if a real living one existed, and joked that it couldn't possibly walk on the stubby legs and would have to roll everywhere. To illustrate the point I rolled the toy off the hotel bed saying 'La la la'.

Eh, we had a long day. Anything could seem funny.

But either way, that in and of itself was what lead to the eventual creation of Luphin, little fuzzy creatures that only speak in 'La' sounds and were essentially accidental creations. What Luphin look like....well, you've seen them a lot - my avatar image with my user name shows one of them! Although admittedly the original versions were pink. (These days they could be any pastel colouring).

As for the name....we were also joking about why it was made in the first place and I mentioned it was likely for cleaning purposes with the odd tail it has, which in original concepts resembled a luffa. The name Luphin derived from that.

...For an in joke, I think I overthought it a bit. lol!

Backstory out of the way, here we go! The Halloween Luphin!

It has been a while since I last drawn my mascot, so I'm very happy to see a Luphin once again. Considering how Luphin look - mainly just....kinda cute...I was trying to think how to make it 'Halloweeny' and so I thought, well, why not add a few Halloween props instead. As such, an iconic pumpkin and a witch's hat. Admittedly the hat went through a few colour changes as one of them was originally a type of green colour. Since that looked far too much like some kind of deformed Leprechaun hat instead, it's colour changed. No offense to Leprechauns (or people who like that horror movie series) but it didn't quite fit the feel of Halloween. Not to mention that the blue-purple colour fits the pinkish fur a bit more.
I might work on it a bit more to maybe give a bit of extra shine to it at some point, either surface stuff or maybe to have the pumpkin itself lit up, but for now, I was happy with how it came out.

Hey, if you guys think I should try any other holiday with Luphin, throw me a suggestion and I'll see how it goes!

This coming week I have a project that I'll be working on, but I'll do my best to work on another personal project as well for Inktober. Wish me luck!

Until next time!

Tara


Monday, 2 October 2017

Character Concept!



Hey everyone! Welcome back!

With my computer now back in working order again (here's hoping that nothing else will happen for a while, assuming I'm not jinxing myself), I thought I'd get around to showing you guys a couple of things I've been up to since you last heard from me. Though firstly, I'm considering doing a few Halloween based characters for this month. One idea I'm considering is my mascot in Halloween 'dress'. For whatever reason - likely due to other projects taking place at that time, I had never actually done one for Halloween. A good a time as any to rectify that, don't you think? Beyond that, this October I'm hoping to at least have a few within the theme. Whether or not I manage remains to be seen, of course.

But, since it is 'Inktober', so to speak, I think even if I don't manage the full 'Halloween' feel, at least I'll be doing my bit! :D

That in mind, admittedly those will be coming up in the following weeks. For now, though, I'll at least show you a few things I've been working on. Firstly, I've done a little more to that angel picture I was working on a while back. Admittedly, the wings of said picture aren't the final ones just yet. For the most part, I was experimenting with them to see how much I need to work on them, which is why they look a little on the rough size. Not to mention that I would need to consider the bends of the wings in comparison to where they would be on a human body. As it is, I'm not at the moment happy with those. Still, it was good to at least attempts, if only to see where I might have gone wrong. But it has been a while since I last showed you an update to that low priority project, so here it is:


Beyond the wings, as you can tell there is still much to do to prevent the blocky, segmented feel to it, but it is slowly starting to take some kind of form.

Beyond that, the concept that I was working on was for a character who uses their hair as a weapon. As such I've been getting a bit of practice in with drawing a character with.....uh.....very long hair. lol. Not Rapunzel levels, but long. At the moment this is only a standing character concept, however, so the hair has not yet been shown in an 'active' state. 

This is what I came up with in the smooth sketch that is being used as a base for the rest of the character:


I admit that I do enjoy drawing hair when I get into the idea of doing it, and have been trying to dive it a bit more in terms of the style around the bangs, since I tend to favour the type that would usually cover the forehead in some manner. My main concerns is that the hands might not be quite in proportion, however. Besides that, I think the sketch came out quite well and began to work on the rest of the image.

Admittedly, I usually would draw the line art, then add the colour. With this one, however, due to the hair, I ended up focusing on doing both at the same time so that I could concentrate on the hair in sections to be sure that it works in the final version. Admittedly, this isn't quite finished just yet (I have the inner sections of the hair to work on) but this is what I have so far!

Much like with images such as Nogitsune, who's hair is also fairly long, I was hoping to do the sections in a way to make them feel a little more natural in terms of hair, since there's no hair that is just straight one colour - there's always lower and higher lights in them. As such, I was hoping to do something similar here, minus the lighting that would be added when the toning process happens. It seems to be working so far to give it a little more depth, so I shall continue on that track for now.

There is still much to do, but at the very least, it seems I have made a good start.

Though this may be put a little on hold for the Halloween stuff I'm hoping to do this month, so we will come back to this another day :)

Until next time!

Tara




Monday, 25 September 2017

Attack on Tech 2!



Hey everyone! Welcome back!

I've been having technical problems again for almost a week now (I'm beginning to think technology hates me and I somehow offended the matrix or some other computer based overlord somehow. So, you may (or may not) be wondering what my technological issues were this time around. Thankfully it wasn't quite the fiasco that was the so called IT help deleting important information, but it still has been a little on the annoying side.

Firstly, the main issue I've had (Which is why this is more of an update post than a 'What I've been up to' type) was with the internet Wi-Fi. Or rather with the broadband provider itself. Apparently, from what we discovered after sitting on hold for nearly an hour was that there was problems on the providers area, which was effecting the internet of everyone using that particular broadband type in the area. If it wasn't being ridiculously slow, it cut out, or it just stopped all together. Because of this I'm only able to use pictures already used in previous blog posts (hence me still having my logo on the top and bottom as usual) otherwise I'd either be sitting here for hours on end, have things time out or it just wont load at all.

Yay for typing this out on Word before posting it up here to lower my time on the page and hopefully have less of a posting issue)

Other tech problems came in the form of things running out, such as my antivirus, which was a pain to renew etc when there was the internet issues, making it take far longer than it needed to. Thankfully, I got it reinstalled (eventually) but that did eat up a lot of my time as well.

Lastly was having various programs run out and need renewing for me to continue using them. I must have had them all installed almost at the same time for everything to have started running out on me like that.

But long story short, having no internet for almost a week really does go to show how much we really do use it for many important things, honestly. Its a good job that it should be back to normal soon, though, and hopefully I can actually show you guys some interesting art in my next post, rather than trying to explain my technical issues.

Way first world problems, am I right?

On a slightly different note, if you've been keeping up to date with the TanraStudios blog, you'll see we have limited stock on the Pandora books if anyone is interested. I've retweeted the post onto my twitter as well, if anyone is interested (My twitter is @chosha_kurenai if anyone wants to check it out). On a similar note, chapter one of Dreamwalkers is also on a limited stock as well at £8/$12 plus additional P&P if anyone is interested in gabbing one of the last few copies! Just send me a tweet, reply to this blog or drop me a email on chosha_kurenai@yahoo.co.uk for more details. Even if my internet has been a little shoddy this past week, my phone, at least, lets me keep an eye on my social media, so there is no worries!

For now though, that's all from me,

Until next time!

Tara


Monday, 18 September 2017

Masamune! Attempt One!



Hey everyone! Welcome back!

So, I've been working on another character idea and having a little experiment with a full body character that isn't just standing up in various poses. The character himself is one I've been thinking about for a while, but has no real set colour schemes just yet, so pretty much everything with the character is experimental. This is just the first choice in design.

So, the character - what is it?

Well, I like to sometimes get inspiration from legends and such - my work on Dreamwalkers and Susanoo probably being a bit of a clue there, not to mention previous character designs like Nogitsune. So this character is actually based off the Japanese legend of Tsukumogami. A Tsukumogami is an object that, after a long period of time (about 100 years) gains its own sentience, essentially becoming a type of spirit. The one for this character specifically, is if a sword had gained sentience and became a spirit - admittedly one with a human form.

The character himself, which I named Masamune, I had several ideas of in terms of appearance, as mentioned, the main differences in my ideas being the type of sword he is based on and his clothing. So there will possibly be other design ideas of him in the future, with the final version becoming the fully finished product, including shading work. This is a work in progress, so hopefully it won't be judged to harshly, at least not yet.

So, of course, I began with the sketch work:

So with this sketch, the man parts that I was considering were the parts that would link the character to a sword. This sketch was pretty rough in places - one of his feet in the next version gets adjusted so his leg doesn't look quite so broken, but the sword parts, of course, were the blade arm and the wrappings, which, when they have more detail, resemble the hilt of a Japanese sword. The blade itself...originally the idea was some form of katana, but with a much thicker blade - likely closer in idea to a thickened Zanbato - a type of blade from the Heian period in japan that was used against cavalry. I believe blades like the Buster Sword from Final Fantasy 7 were probably based around that sword type, if I were to guess. A thinner blade probably would sword, but for this design it might not have blended into the arm. Of course, that isn't to say I wont give it a try n one of the designed versions, of course.

I then made a slightly more refined sketch to add in the details a little more that I missed on this initial sketch:


Apologies on this one being a little on the faint side. This is mostly because it was used in the base sketch and I somehow accidentally made it only come out faint. I'm not sure how. Yay my technical difficulties! Lol. Either way, you might be able to see that I adjusted the foot position a little for the sake of perspective, and I also put some details into the hair and leg wrappings.

As for the flat colour version.....I'm a bit unsure about the colouring at the moment. Due to the location the character lived in, I originally gave the character sandy or earth coloured clothing, though it has made him a tad washed out. I'm already considering different colours for him, to go with the 'metal' idea, at least for hair and eyes. But considering I'm currently going through a design process with the character and I'm not yet at the final design for him, I'll show you what I have so far:


As you can tell, the sandy, ever so slight rose pinkish hair doesn't really work, making him look fairly washed out. There is also bits of green in there, as I was considering maybe a green colour for the clothing in one of my next tests, along with the idea for silvery coloured hair and eyes to go with the metallic feel.

So, anyone have any thoughts on this? I'm always happy to hear what people have to say :)

Until next time!

Tara



Monday, 11 September 2017

Sir Sketchalot



Hey Everyone! Welcome back!

So, I've been feeling in the mood to just do some good old sketching recently. Digital stuff is all well and good, but sometimes you just feel like having a bit of a doodle, so to speak. Admittedly, half the time I 'doodle' tends to be with a pen and hoping to god I don't make a mistake, because I'm a prat and forgot to go fetch my pencil. But I suppose it comes from my early days of doodles when they lived in the corner of school work books. But hey, if nothing else, it does help you to be very careful not to screw up as best as you can, because unless you have those special pens with ink specific erasers (I used to have one of those a long time ago, I'll admit), you can't get rid of a pen mistake.

Ah, digital art certainly spoils you when a simple back space can ensure no accidental ripped pages or smudge marks, huh?

So, considering I had been indulging in my Undertale-ness last time with my Sans pic, I decided to do a few Undertale sketches, two of which might even make for interesting little icon/avatars if I decided to digitalise them - a distinct possibility at some point.

So, this is what I ended up with!



Strangely, I think my version of Alphys ended up far more adorable than I was intending, but I'll admit that I did enjoy sketching these three. As you could probably guess, Napstablook was probably the easiest to draw - not exactly surprising since, despite his cuteness, his design is pretty simple. Meanwhile the most difficult was probably Toriel (and I realised I misspelt her name on the pic only after I wrote it because I'm a bit of an idiot *hides from Undertale fans*) because drawing her snout from the front view is a little more awkward than side view. Considering that was probably the first time I've ever actually drawn Alphys or Toriel, however, I was kinda proud, honestly.

Along with my Undertale sketches, I also started a base sketch, digitally, for a potential icon/avatar, or just a lose up pic of an Inkling from Splatoon as well. It's still pretty rough at the moment, since I'm trying to work out where the best splat layouts should be, and its still at the rough sketch phase, but if it all turns out well, it could make for an interesting picture when finished.


Depending on how it goes, the Inkling should be in the 'Agent' uniform, though it'll be interesting seeing if I can manage those interesting ear pieces when I actually get to the...Uh....literal inking phase. (It is so hard not to end up with a list of ink puns here. lol). I do get an 'inkling', however, that it should be fun to do :)

Until next time!

Tara